Latest Dnd Next Playtest Download

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Latest Dnd Next Playtest Download

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For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. I couldn't find one and I thought it might be helpful for those making the transition. Differences that I've noticed: General Rules: • No Charge action • Dropping Prone now takes no movement. • Standing takes half movement.

• Grappling and Shoving are now attack actions and so can be combined with Extra Attack. • Crit: Roll all damage dice twice. • Carry capacity: You can carry more but drag/lift/push less. • Intelligence no longer gives extra languages. • Search has changed to Investigate and has changed a little. • Extra skills given by class, fewer skills given by background. • Cantrip damage scales for 3 levels, not 4.

• 27 points to spend on Character creation (down from 30) and the max score you can buy (i.e. Before racial bonuses) is 15, down from 16. • Proficiency bonuses start higher (at 2) and increase at earlier levels. • A new type of action called bonus action, these are in addition to normal actions but you may only use one bonus action per turn. • Swift spells are gone, but some spells can now be cast as a bonus action. • Equipment is gained one of two ways: either roll 10 x a number of d4 based on your class, and buy everything with that amount of GP, or, take an equipment set provided by your class (which has no gold) and add it to an equipment set provided by your background (which includes gold). • Darkvision has changed.

-->This one is a little odd as the rules in the races chapter don't match exactly with the rules in the adventuring chapter. We'll have to wait for the PHB to clear this up. Race Specific: • Racial ability score bonuses have changed for all races except Human. For most it is +2 on main stat, +1 on subrace stat. Dwarfs • Now get a choice of tool to pick. • Mountain Dwarves get +2 to both stats, also the dwarven subrace stat bonus have been swappend. Bai Lin Lip Flexibilities Pdf Printer. • Mountain Dwarfs no longer gain +1 AC when wearing Med/Heavy Armour.

• Dwarven Toughness no longer gives an addition 1 hp when healing with Hit Dice during a rest. Human • Now have the option for gaining an additional feat, skill but only +1 to 2 stats. Class Specific: Cleric • No longer auto proficient with Healers Kit • Number of spells you can prepare is based on Wis mod. • All Clerics are now proficient with shields.

• Healing spells have been reduced by half, but now add your WIS modifier instead of a flat +2 bonus. • Gain more Cantrips as you level. Fighter • Has an extra fighting style called Dueling. • No longer proficient with Mounts (land).

• Great Weapon fighting gives a re-roll rather than auto-damage. • Second wind is now a bonus action. • Second Wind is now D10 and heals properly rather than giving temp hp. Rogue • Hit dice increased from d6 to d8. • No longer auto-proficient in Medium Armour. • Now also proficient in Int saves. • Sneak Attack damage dice now increase at a faster rate.

• Expertise is now double proficiency bonus. • Choosing which skills for Expertise has been split.

Choose 2 at level 1, then 2 at level 6. Mage/Wizard • Renamed Wizard. • Gain more Cantrips as you level.

• Number of spells you can prepare is based on Int mod. • Rituals don't need to be prepared in order to cast them as long as you have your spellbook. Apparently this was the case in the playtest I haven't looked at the sub classes to closely yet. Anyway if I've missed any or got them wrong feel free to expand upon the list.

EDIT: Added some extras from the comments. • Proficiency bonuses are slightly higher at some levels; starting at +2 instead of +1. (They still end at +6.) • There are no 'Swift' spells; many spells formerly listed as swift are now castable as a bonus action.

• The levels at which certain Wizard specialty subclass abilities are gained, has been changed. • Equipment is gained one of two ways: either roll 10 x a number of d4 based on your class, and buy everything with that amount of GP, or, take an equipment set provided by your class (which has no gold) and add it to an equipment set provided by your background (which includes gold). • Racial ability score bonuses have changed for all races except Human. Elf, Dwarf, and Halfling give +2 of one stat, and +1 of another stat which depends on their subrace. Mountain Dwarf is an exception, which gives +2 to two stats. (Additionally, the stat bonuses provided by the Mountain and Hill subraces have swapped positions: Hill gives +1 wis, and Mountain gives +2 strength.) • Mountain Dwarves still automatically gain proficiency in light and medium armor, but no longer gain +1 to AC when wearing medium and heavy armor.